﻿#pragma once

#include "../Utils/HCNMath.h"

class Tessellator {
private:
	[[maybe_unused]] uint8_t pad_0000[0x128]{};
	vec3_t transformOffset{};  // 0x128

public:
	void addPostTransformOffset(int x, int y, int z) { addPostTransformOffset((float)x, (float)y, (float)z); }
	void addPostTransformOffset(float x, float y, float z);
};

class C_Block;

namespace mce {
class Mesh;
}

class BlockTessellator {
public:
};